The Texas Chainsaw Massacre horror game from Friday the 13th developer Gun is an “authentic” part of the classic movie’s canon that aims to do a lot more than reskin other asymmetrical multiplayer games like Dead by Daylight and Evil Dead, explains the game’s publisher Sumo Digital.
In an exclusive interview with PCGamesN, Darren Campion, Sumo’s executive producer, and Kelvin Moore, project design director, discuss how The Texas Chainsaw Massacre takes great care to maintain the tone, atmosphere, detail, and distinct style of fear and violence from the 1974 Tobe Hooper classic. Pitting four survivors (or, as Moore is quick to remind me, “victims”) against three killers, the game focuses on stealth, cunning, and the difficult choice of whether to work in a team or let everyone else get cut to pieces and cannibalised while you selfishly sneak out.
In terms of mechanics, Texas Chainsaw Massacre is unique among its current multiplayer horror peers in pitting the surviv- victims against multiple killers. As well as offering a more intense experience, where you no longer have the option for one player to distract the killer while the rest complete objectives and escape, Moore explains how including the entire Sawyer family – Leatherface, The Hitchhiker, The Cook, and even the cadaverous Grandpa – is vital to capturing the spirit of the film.
“It’s solely based on the original 1974 classic,” Moore explains. “All the characters, the setting, the theme, the tone – everything. And it’s all wrapped around recreating those kinds of daytime nightmarish experiences that you’ve seen. We start off with the victims in the basement. You’ve already been captured. You have to work through a series of stealth mechanics while being hunted by
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