“You’re gonna hear the word authentic a lot,” Sumo Digital executive producer Darren Campion tells me as I sit down to talk to him about The Texas Chain Saw Massacre at EGX. Judging by the eerily lifelike Leatherface mask staring at me as I enter the room, I’ve got a feeling that he’s right.
Revealed during The Game Awards last year, The Texas Chain Saw Massacre is an asymmetrical horror game that has players being put on a team of either four victims or three of the family members from the original film, made up of the series’ masthead Leatherface and his brothers, known only as The Cook and The Hitchhiker.
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With recent games in the genre going for more violence and action, The Texas Chain Saw Massacre looks to bring the horror side of things back in interesting ways, all while focusing on creating an experience that could only be done with this IP. Although I wasn’t able to play it for myself at EGX, I did get to see a decent amount of pre-recorded gameplay and speak to both Campion and the game’s project design director Kelvin Moore about what to expect.
But first, let’s swing back to that word - “authentic”. Campion explains that although the team isn’t recreating the original film, they wanted to create something that only the Texas Chain Saw Massacre IP could do. This was done by having certain actors return for their characters, sending location scouts to Texas to take photos of the dirt and flowers, and getting the story approved by The Texas Chain Saw Massacre co-creator Kim Henkel.
This philosophy of authenticity and being true to the universe extends to the decision to make The Texas Chain Saw Massacre a three-versus-four experience, different from other
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