After the incredible success of God of War in 2018, Ragnarok has seemed to surpass this. But what did this success cost the developers?
The God of War: Ragnarok collector’s edition has already sold out just one day after release. As the Jotnar Edition is also almost impossible to get your hands on.
The fact that copies are hard to come by, coupled with all the raving reviews, shows how massive this game is. While this success is great for fans who love the series and Santa Monica Studios, who spent so much time perfecting the game, it only did so well because of how hard the developers had to work.
In a GQ interview(opens in new tab), Cory Barlog and Eric Williams, the game’s creative and game directors, talked about what it was like to make Sony’s biggest game of the year.
Going beyond the scope and success of God of War 2018 is no small feat, especially after the game surpassed 23 million copies sold(opens in new tab) earlier this year. The stakes were raised for Ragnarok, and it was all left up to the devs over at Santa Monica Studios to deliver a game that would step beyond its predecessor.
“It’s tough”, says game director Eric William. “The team's already kind of burned [out], and you're asking a lot of them at a place where they're already pretty fragile”.
But that didn’t stop the team from pulling out the stops daily, going above and beyond to ensure Ragnarok would be in its best shape. “I have probably played the game ten times since April, all the way through, and on every different setting we have”, says William.
It wasn’t just the pressure of living up to expectations that hit hard, but like many, Santa Monica Studios were thrown out of the norm by lockdown and forced to adapt to remote working.
“Working from
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