The Summoner is acquired very early on in the journey of Tainted Grail: Conquest. After losing a few times with the Wyrdhunter, gamers will be excited to try the Summoner and see if he improves. Unfortunately, the initial reaction to the class is that it is actually a step back instead of forward from the last one.
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If this sounds familiar, then don't fret, that's a common experience. Understanding how the Summoner works reveals an important flaw to shore up and a vital advantage to exploit. The Summoner can beat the game with very few upgrades unlocked, so it's a key class to first beating Tainted Grail: Conquest.
There is a balance to the Summoner. They can have unlimited levels on their minions, but every hit on a minion also hurts the Summoner based on the level of the minion that was struck. This is supposed to scare gamers away from making a minion too strong, but there is a simple way around it.
Select a Golem as the starting minion, but leave it at the minimum level. That way, all damage is taken by a Golem that doesn't give too much back to the Summoner. This immediately makes the SUmmoner one of the best character classes in the game.
Of course, even with a minimum Golem, some damage will still be given to the Summoner, even if it is very small. And, of course, a minimum Golem is subject to instant death from tougher opponents, so when a Golem isn't blocking, the Summoner will need to brace for impact.
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Thankfully, the class is given many barrier cards. Use all of these cards on the Summoner every turn they are in the hand and pick up runestones to supplement these. It beats getting whittled down
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