Tainted Grail: Conquest is a difficult roguelike game to master. Like gamers would expect, the simple formula of enemies wearing down characters before they cross the finish line is one that endures in roguelikes and that makes characters that lose health difficult to recommend.
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The Berserker, therefore, is a bit of an odd man out in Tainted Grail: Conquest. Since the character receives a benefit from being low on health, it might seem like the game encourages players to lose health. In actuality, the Berserker's greatest strength is not in losing health, but gaining it back.
Getting hit charges up the ultimate which, in turn, heals the Berserker. Even at minimal levels of healing when used early, this is more than enough to heal the Berserker to full health. Taking hits is encouraged, so let barriers and block categories go.
However, this can easily make the Berserker on the verge of death with easy opponents having no issue pushing the Berserker over the edge. With lots of armor, the Berserker can change from one of the worst to one of the best on the character ranking charts.
The Berserker's passive ability gives it extra energy when below 25% health. Never intentionally try to get this low on health. That is a situation for emergencies only and should be treated that way. It's there for when players can't avoid taking a brutal hit.
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Trying to stay below 25% health is a great way to die when simply farming up the game's various currencies. The extra energy is not worth it, let it go. Stay topped off on health, that way when an unexpected big hit comes up, it can be taken in stride.
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