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Epic’s new Unreal Editor for Fortnite is allowing creators to reach the battle royale’s audience with their own maps. While many studios have launched maps, no one has revealed the potential reach of the platform… until today.
Ali “SypherPK” Hassan is one of Fortnite’s most popular creators. Alongside wife and business partner Daniela Ali, the pair founded production company Oni Studios where Ali serves as CEO. Earlier this year, the pair founded a subsidiary game development arm SuperJoy Studios. Leaning on SypherPK’s reach with Fortnite fans and passion for the title, SuperJoy specializes in developing for Fortnite’s UEFN platform. In June, the company launched its most ambitious project yet — a live-service map called Rocket Wars.
While interest in the UEFN platform grows, SuperJoy Studios gave GamesBeat an exclusive early look at the success of this creator-led project.
In its first 30 days, Rocket Wars garnered 5 million hours of playtime. This translates to a daily average of over 160,000 hours played per day in this period. For comparison, this total playtime is similar to that of Among Us and Hollow Knight on Steam (at the time of writing).
Critically, Rocket Wars popularity is growing thanks in part to its marketing activations and crosspromotions on SypherPK’s channels. In the most recent week of data, Rocket Wars averaged 28% more playtime and 15% more players per day than during its first full launch week.
This performance shows the potential reach of a top map on the UEFN platform. Moreover, Rocket Wars sets a critical benchmark for other creator-led UEFN projects.
SuperJoy Studios is a key
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