Street Fighter 6 was playable for the first time this weekend during Summer Game Fest: Play Day, a small, in-person event in Los Angeles where press and content creators could see some of the games featured in the Summer Game Fest livestream. Though I’m not particularly experienced with Street Fighter, I played a handful of rounds before sitting down with Capcom senior brand manager Jackie Simmons to better understand what players should expect. I wish I could speak to all of its new mechanics and features, like the Drive System and the changes to each character’s movesets, but I can only offer the perspective of a Street Fighter novice. Fortunately, SF6 has a lot to offer newcomers, thanks to its Smash-like modern control scheme, which simplifies special attacks and combos for beginners. While it doesn’t entirely eliminate the impulse to button mash, it does make each character a lot easier to learn. I have no idea what I’m doing, but this new control scheme sure makes it look, and feel, like I do.
If you’ve played Smash Bros, you can play Street Fighter 6. In the modern controls scheme, holding the right trigger while tapping X, square, and inputting a direction initiates a powerful combo, while triangle activates specials. Repeatedly pressing the same buttons will continue the combo, which can then be transformed into a different combo by simply switching the button or direction you’re pressing. Like Smash, this creates a consistent control scheme for every character. If you learn it once, you’ll have a headstart with the entire roster.
There’s a lot more to Street Fighter than combos and specials, of course. A simpler way to throw Hadouken doesn’t save you from having to learn throws, parries, super arts, and the
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