As what I’d consider the gold standard in fighting games, Street Fighter is never shy about reinventing itself, and with upcoming Street Fighter 6, Capcom is poised to do so once again. By combining many elements tried out in previous iterations, like Parry from Street Fighter III: 3rd Strike, Focus Attacks from Street Fighter IV, and V-Skills from Street Fighter V, this fresh take on the popular brawler places the Drive System front-and-center to fantastic effect. Managing the Drive Gauge’s energy bar and making deadly use of all the powerful stunts it afforded me became as important to success as monitoring my health bar. That game of calculated risks and timely reversals stuck out as a killer feature that I could see myself losing countless hours trying to master.
At the heart of Street Fighter 6’s intricate game of blitzkrieg chess is the aforementioned Drive System, which let me use powerful moves by expending energy in a finite bar called the Drive Gauge. With the right commands I could use this resource to absorb an opponent’s attack and smack them against the sides of the screen, parry my opponent to stop their assault in its tracks and launch a counterattack of my own, perform an extremely deadly Overdrive Art (which essentially replaces EX Special Moves from previous games), and more.
My personal favorite of these abilities is called the Drive Rush, which allowed me to quickly close gaps in a duel of fists and feet where spacing is all-important. Even better, although the Drive Rush maneuver had a hefty Drive Gauge cost under normal circumstances, that cost was reduced significantly if I managed to pull off a Drive Parry first, at which point I could get really close to my opponent and still have some energy
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