Four members of the original Goldeneye team will reunite at EGX in London on Saturday.
Game director Martin Hollis, artists Brett Jones and Karl Hilton and composer Graeme Norgate will take part in a panel discussion on the making of the game, and will be signing copies at the London Excel centre.
A Goldeneye tournament will also be taking place at the show.
The panel was to celebrate 25 years of the N64 original, but has extra resonance following the news that Goldeneye 007 will be coming to Switch and Xbox.
However, the game is not the previously leaked remake that VGC reviewed earlier this year, but a simplified remaster.
According to developer Rare, the Xbox version will include “achievements, 4K resolution and a smoother framerate – even in split-screen local multiplayer!” However, it lacks online multiplayer. Whereas the Switch version is a direct port of the N64 original, but does include online play.
GoldenEye 007 will be made available on Xbox One and Xbox Series X|S as part of Xbox Game Pass. Additionally, players who own a digital copy of Rare Replay will be able to download the game free of charge.
Discussing the decade-long battle to bring back GoldenEye, Rare boss Craig Duncan told attendees at a GI Live panel this week: “To be honest, it took us longer than I wanted it to. We tried to get it lined up for when we did Rare Replay back in 2015, which I guess was Rare’s 30th anniversary.
“As you can imagine, things involving licences and published games just have complexity. So my answer to your question is there were lots of conversations, lots of conversations with our friends at Nintendo, the folks at MGM, the folks at Xbox, and we just kept talking until we made it happen.
“We made it happen, so I’m proud of that.”
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