I scrabble around the wreckage of what used to be my vehicle to try to find some food. My hunger is so bad that I’m having physical reactions now, my stomach cramping as I haven’t eaten anything in hours, probably days. Even then it was probably radiated or diseased or something else rotten. The climate here is fucked, for want of a better term, and dust storms rage around me as I carry a dying battery across a rickety bridge. No, this isn’t winter in the UK, this is sci-fi survival game Forever Skies.
Developer Far From Home has created an unforgiving experience, which befits the climate apocalypse it is trying to portray, but can be quite frustrating to get the hang of. I died within the first five minutes of the demo multiple times in a row. Most of the time it was my fault, other times I couldn’t work out where to go (there are hidden stairs), and sometimes it was bugs. I crossed the bridge, I collected some scrap, I read some information about the world on a tablet, I died. Rinse, repeat.
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Finally I found those bloody stairs and progressed a little further. There are no hints in Forever Skies, not even for journalists. When I eventually chewed on some disgusting peppers and gulped down a couple of pints of filthy rainwater, I was somewhat quenched – albeit at the expense of my health. As with many survival games, Forever Skies is mostly about keeping on top of your various health bars – here it’s health, stamina, hunger, and thirst. The longer you stay out in the corrosive atmosphere, the more susceptible you are to its potent illnesses. The more contaminated liquid you drink, the faster your health decays. You know the drill.
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