Well, you finally worked your way through the perilous tunnels of Montmartre. So then, what is your reward? Well, a life or death struggle with another Titan, of course. The Centaur is Steelrising's fifth major boss. He is extremely mobile, capable of dishing out damage when at a distance, and has a dozen different ways to set you on fire. Needless to say, he is coming in hot!
Related: Steelrising: Montmartre Part 2, The Grande-Voie Walkthrough
However, as intimidating as he may be, we have all the tips and tricks you will need to go toe-to-hoof with this mechanical monstrosity. From outlining all of his attacks to revealing all his openings, we will help you put this horse out to pasture.
As we indicated in the intro, the centaur is extremely mobile. He has a number of lunging attacks, as well as stabbing and swiping attacks. Nearly all of these are quite quick. More pressingly, The Centaur has multiple attacks that hit all around him. This means that a simple dodge is sometimes not enough. Oh, and he has a half-dozen ways to set you on fire. So look forward to that as well. Thankfully, there are angles that The Centaur isn't great at defending and a number of his attacks do leave him vulnerable. He may be tough, be he is far from unbeatable.
This move sees The Centaur stab his spear forward. It is pretty quick, but it is also very linear and doesn't track. A swift dodge to the side will get you past this move every time. If he gallops towards you and stops, this is likely the move that will follow, so get the dash ready. Sometimes he will perform multiple of these stabs in a row.
The Centaur doesn't turn particularly quickly when you are to his side, which is where you will be landing a lot of your attacks. However,
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