Bethesda just announced that both Starfield and Redfall have been delayed into 2023. Two of the year’s biggest blockbusters have been given more development time to help ensure we have the greatest possible games in our hands when all is said and done. I’m not going to complain about that, and I’d much prefer to wait longer for a better experience than force teams to go through more work and deal with the stress of an unprepared launch.
Despite wishing the teams well and believing in the positive effects of a delay like this, I can’t help but feel bummed out about the massive gap left behind by Starfield and Redfall. 2022 was already thin on the ground with games like The Legend of Zelda: Breath of the Wild 2 and Suicide Squad: Kill The Justice League being pushed out of their original launch windows. Studios all over the world are still feeling the impact of the pandemic, alongside working remotely and dealing with conditions that are far from ideal. Even games like Horizon Forbidden West, Lego Star Wars: The Skywalker Saga, and Dying Light 2 were subject to multiple delays, all caused by a number of differing factors.
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We’ve grown accustomed to big delays to big games caused by a big ol’ pandemic, and we’d be foolish to act entitled and demand more games at a faster succession when we aren’t the ones making them as the world falls apart. Yet looking at the 2022 landscape as it stands there are only a handful of blockbusters yet to launch, some of which could be subject to another delay or two if things go badly.
Xenoblade Chronicles 3, Bayonetta 3, Splatoon 3, Mario Strikers, and Fire Emblem: Three Hopes all make up the Nintendo Switch catalog for the
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