As promised, Bethesda gave us an extended look at Starfield this evening as part of a dedicated presentation attatched to Microsoft's larger not-E3 showcase. Alongside a fresh look at the game's 1000 planets, combat and skill trees, we were given a closer peek at arguably the most important part of the whole game: its character creator.
Described as the "simplest character creator" the team have ever made, Starfield will let you dig into the finer details of your space captain's face, right down to their teeth for reasons I can't quite work out yet. An improvement on the creators found in previous Bethesda games, there's nothing here that looks particularly innovative compared to other open-world games of this ilk. What's interesting is that this time around, the team have used the in-game tool to create every last one of Starfield's NPCs.
Who cares if you can explore every moon you can see ominously hovering above the surface of a dusty planet. The new pitch will be as follows: see that random lad leaning against the bar of a space canteen? You can replicate every detail of his face, and take his indentity as your own. You can travel the vast expanse of the galaxy as that unassuming fella who was waiting to buy a hot bowl of space gruel. He'll never even suspect that you're out there, living a life he couldn't even dream of having. You can do that, now. Thanks Todd. That's cool and normal.
Once you're done sculpting your space captain, you'll be tasked with selecting a background for your freshly created character. Backgrounds serve as origin stories, filling in who you were before the start of the game. Whether a bounty hunter, a chef or a professor, each choice will provide you with a set of three starting
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