In a continuation of the frame rate debate that will never end, Bethesda’s mighty new sci-fi RPG Starfield looks set to be capped at 30fps — a choice that has provided no end of ammunition for PS5 fans embroiled in the console wars.
Whether a game is running at 60fps (or higher) or 30fps is often something that’s used to bash or promote said game and/or console it’s on. No matter how silly this may seem to you, some insist that it really does matter.
Of course, 60fps and above is ideal, but dropping that frame rate down can help ensure a higher resolution and better visuals. Where does Starfield fit into the conversation?
Read on to find out if Starfield is confirmed to be capped at 30fps or not on Xbox and PC and to see what the development team has had to say on the matter.
Starfield is capped at 30fps on Xbox Series X/S, it has been confirmed by Bethesda boss Todd Howard. It’s currently unclear whether or not the sci-fi epic will be locked to 30fps on PC, however- and unlikely that it will be.
Many other titles on the market offer performance modes that allow gamers to sacrifice the visual fidelity of a game to increase its frame rate, but it looks like this isn’t going to be the case in Starfield.
The choice of Todd Howard and the rest of the Starfield development team to cap the game at 30fps might have something to do with in-game sandwiches, at least in part...
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Starfield is capped at 30fps on Xbox Series X/S to retain the highest graphics and resolution and allow players to do everything
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