The open world action game Star Wars Outlaws is coming out next month and developer Massive Entertainment have already shown off some of the speeder biking and laser-trading in various trailers. But recently they've spoken a little more about the player's scummy travels across the galaxy, including how big some of the explorable planets will be, and what happens when you piss off the Hutts. In short, you're going to have a price on your head. Makes sense.
“Your reputation moving in the positive direction unlocks a lot of things for you,” says Mathias Karlson, game director at Masssive, telling IGN all about the various factions in the game. Cosying up to the Hutts, Pykes, Ashiga Clan, and Crimson Dawn will let you enter certain zones without being treated as hostile, for example, or it could unlock landing pads in new places. It might also get you discounts with the more rogueish traders, leading to some "exotic rewards".
"But if you really get on their bad side, that's another thing that you'll feel dynamically in the game because they actually send hit squads out for you in the open world to try and take you out.”
Sounds like some of that emergent gameplay I've heard so much about. But it goes the other way too, with good reputation sometimes causing momentary allies during a fight, says Karlson.
“If you've, for whatever reason, ended up wanted and you're being chased by the Empire, and you cross paths with a syndicate that you have a really good reputation with at the moment, they might join in and help you out,” he says.
That sounds familiar. The Division series (Massive's previous work) often sees different factions getting into small gunfights with one another, and Far Cry's warring freedom fighters often get into scrapes with the enemy when you're around. But neither is fully tied to a reputation system. The hit squads sound interesting too, but again this may remindsome folk of the mercenaries that would hunt you down in Assassin's Creed Odyssey, for
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