In 2020, publisher WizKids Games released a roll and write game called Super-Skill Pinball 4-Cade. It was met with critical acclaim and designer Goeff Engelstein wasted no time in giving us a follow up 2021. It was the first stand-alone expansion, which was titled Ramp it Up, leading reviewer Brian to immediately dub it as his favorite roll and write franchise.
2022 has arrived, and with it, the newest iteration of this pinball-themed roll and write. This time, we are boldly going where no one has gone before. Star Trek Super-Skill Pinball is the newest stand-alone expansion, coming at you with four new tables to enjoy. Set phasers to fun!
I’m not going to spend too much time rehashing how the game is played as the core concepts remain mostly the same. You can check out Brian’s review of the original game if you want the full rundown. But the basics are: roll two dice, choose one of the dice and move your ball based on the die chosen. If the move scored points, record the points earned.
All play is simultaneous, and all players use the same dice roll. If a player loses a ball, they start their next round. In other words, players can be on different rounds, depending on their decisions (and luck). A player’s game ends (usually) after they have lost three balls.
Since the core concepts haven’t changed at all, I’ll mainly focus on what’s new or unique here. Star Trek Super-Skill Pinball comes with four tables, each based on a different Star Trek theme.
Starfleet Academy: If you’ve never played a game of Super-Skill Pinball, this table is the place to start. Overall, there is nothing too difficult about it, and it’s the most like the core game ones. There are a set of bumpers, drop targets, and a few other scoring areas. The
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