Certain franchises lend themselves better to one genre or another. For example, you wouldn’t look for a Fast and the Furious strategy game just as much as you would expect a combat-oriented Star Wars Jedi game like Fallen Order. Star Trek is, bizarrely, a world that has been painted onto numerous genres rather well, from the excellent 2000 first-person shooter Star Trek Voyager: Elite Force to the still-running MMORPG, Star Trek Online. The latest core-gamer-aimed effort from The Next Generation’s 24th century era is Star Trek: Resurgence, which seems to be a perfect fit for Trek as a narrative adventure game, made by a group of ex-Telltale developers at Dramatic Labs who have proven themselves quite good at what they do.
Dramatic Labs is headed by Kevin Bruner, the Telltale founder whose roots in the adventure game genre trace back to his days working on Grim Fandango and Monkey Island at LucasArts. He had a heck of a run at Telltale, but Bruner and the Dramatic Labs team aim to make some noticeable improvements for Resurgence. First among them is the graphics engine; Telltale’s engine was famously long in the tooth long before the company shut down, so Bruner and the team partnered with Epic, and as such Resurgence uses the much prettier Unreal Engine.
The technical structure of the game isn’t the only thing that differs from the Telltale days; the gameplay structure does too. Resurgence will be released as one complete game rather than in episodic chunks that release weeks or months apart. Bruner lamented to me during our conversation that players often felt compelled to finish an entire 1-2-hour Telltale episode in one sitting, lest the return and feel lost due to the stories being structured around those longer
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