While there have been plenty of Star Trek films, novels, and games over its many decades and generations, the television series have been the entry points for many of its millions of fans. Star Trek: Resurgence, an upcoming adventure game from a studio of former Telltale developers, is perhaps the first Trek videogame that manages to recapture the sounds, the feel, and the looks of ’90s-era Star Trek.
In a hands-on demo at GDC, I jump into the shoes of Jara Rydek, a newly-minted executive officer reporting for duty aboard the Starfleet ship Resolute. The captain, a weathered, fatherly man named Solano, explains that I’m coming aboard at a crucial time: the Resolute is undergoing repairs thanks to a disastrous – and embarrassing – experiment gone wrong about six months ago. “We need a win,” he explains, making a fist and lightly tapping his desk for emphasis.
I’m given choices to direct Jara’s interjections during the conversation, opting to play the part of an eager hard-charger who’s ready to take on any challenges but also follow orders. What’s most striking about it all is how Resurgence already feels so aligned with Star Trek: The Next Generation and Voyager. The shot composition, the set designs (look at all that carpet!), and the dialogue all make it feel like I’m settling in to watch a new episode of a classic Trek series.
Here’s the trailer, revealed back in December:
The stakes are set in a way that feels very much like a TV episode, too. The Resolute has been called in to broker talks between two races embroiled in a dilithium mining dispute between two alien races: one that provides the technology and runs the mines, and one that actually does the mining. Jara’s first mission as XO is to go planetside and keep
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