has turned out to be one of the major survival horror games of 2024, despite its late release. Full of DLC and extended stories already for certain editions, many players have been discussing the decisions that GSC Game World developers made for the type of game that has become. One of the biggest sources of discussion is the crafting system, or, rather, the lack thereof. As one of the most used mechanics in survival games over the past few years, it's interesting that GSC Game World chose not to utilize one in .
As one of the only new-concept survival horror games, it is surprising that lacks a full crafting mechanic. This change in core mechanics has deeply impacted the community, but in a way that makes them aware of the differences. The shift in standards that GSC Game World plays into may affect the way that upcoming survival titles approach their own versions of collection and crafting systems. The cutting of this typically tedium-filled crafting mechanic makes survival games so much more fun, but also makes people aware of the fact that crafting is not always fun.
Unlike other survival games that force players into collecting resources and recipes for both materials and cooking, what would be basic crafting recipes are readily available from the start in . This de-emphasis on crafting makes a unique addition to recent survival game additions. Ammunition, healing items, and even weapons are scattered throughout the hidden nooks and crannies of the Zone. Crafting easily becomes one of the most dreadful tasks in games like, as there comes a point where it is no longer fun to hunt one part for a story-required upgrade.
The closest things has to crafting are adding attachments to weapons, and upgrades to gear; the latter is simply traded for Coupons at a Technician.
gives players a chance to focus on the game itself without worrying about countless recipes, but some improvements could be made to the system. Currently, old weapons and armor cannot be broken down
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