Forspoken was a divisive game, one of those that felt a little half-baked: There was lots to love, and an abundance of ideas, but it ultimately left many players unsatisfied and feeling like the whole thing didn't hang together(opens in new tab). The game's reception unfortunately led to its developer, Luminous, being unceremoniously snuffed-out(opens in new tab) and absorbed into the larger body of Square Enix, and in a new financial presentation by the publisher it's clear why.
«Reviews of Forspoken [...] have been challenging,» said Square Enix in the presentation(opens in new tab) (via Eurogamer(opens in new tab)). «However, the game has also received positive feedback on its action features, including its parkour and combat capabilities, so it has yielded results that will lead to improvement of our development capabilities of other games in the future.»
Yeah, I don't think Forspoken 2 is gonna happen either. And all the above was just setting the scene for the main problem, which is that Forspoken's «sales have been lackluster» and, alongside the under-performance of other titles, means Square Enix «see considerable downside risk to our FY2023/3 earnings.» The publisher's chief accountant Atsushi Matsuda now reckons meeting this financial year's relatively modest targets «will not be easy.»
Matsuda went on to say that «many of the new small and mid-sized titles we launched this year did not perform as well as we had expected.» Alongside Forspoken, especially notable games here would be Babylon's Fall, Stranger of Paradise: Final Fantasy Origin, Tactics Ogre: Reborn, Crisis Core: Final Fantasy 7 Reunion, and Octopath Traveler 2. Obviously success for a title like Octopath Traveler 2 is going to be measured on a
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