Breath of the Wild. Super Smash Bros. Ultimate. Kirby and the Forgotten Land. There are some Nintendo games that stand out as some of my all-time favourites, but there’s none I love more than Splatoon. The original game was the reason I bought a Wii U in the first place, and I instantly fell in love as I poured almost 100 hours into the ambitious multiplayer delight.
The same was true of its sequel, being the first game I bought for my Nintendo Switch when that launched back in 2017. The series’ more competitive focus, dark lore, compelling ink-spreading gameplay, incredible customisation options, and catchy music all make Splatoon the greatest game of Nintendo’s library, and that’s something I don’t say lightly.
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With that in mind, I’ve been inkcredibly (wahey) excited to see how Splatoon 3 hopes to evolve the series and push forward a formula I’m already smitten with. After spending a few hours with the game, it feels like a more iterative sequel than an evolutionary one, retaining everything great about past entries while making some small yet noticeable tweaks. You can only polish a diamond so much, after all.
First up is the single-player mode, where I was able to play three early-game missions. It’s pretty typical Splatoon story campaign fare and sees you progressing through quick five-to-ten minute levels that give you a specific choice of weapon and task you with using it to spread ink to get through platforming challenges and defeat enemies in your way. They’re more like obstacle courses than traditional levels, really.
Although the levels seemed like they fell during the early hours, there was still a decent amount of challenge and
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