My first thought when I heard Friends Vs Friends was going to be at Gamescom was one of sympathy. The game pitches itself as part FPS, part deck builder, which is a really cool idea… so cool in fact that Neon White has already gone and done it. Playing the game, any sympathy settled down as I realised how different the two were and how much Friends Vs Friends deserved to stand on its own. The only problem is getting people over that first hurdle - the gameplay is nothing like Neon White, but when your elevator pitch is the same as this year's most interesting indie game, you're going to be up against it.
In practice, the two are very different. In Neon White, you play against yourself. It's essentially a speedrunning simulator where the only aim is to beat the level as fast as possible, and you pick up deliberately placed cards around the level to use in specific ways. Friends Vs Friends, as the title suggests, is a competitive game. It's essentially 1 v 1 Me On Rust, but with deck building involved. It's a one on one shooter in an incredibly tight arena, where you're constantly trying to get the upper hand on your opponent. We played on the Rooftop level, consisting of two small apartment tower rooftops connected by a metal bridge, but there are a few more of similarly tight scope in the full game.
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Before each round starts, you choose from a full deck of cards - the devs stress these will never be sold via microtransactions, though more may be made available through playable progression once the game is out. These cards each have a numerical value ranging between one and three. In your hand, you must have at least 25 cards and they
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