What do you get when you cross ancient Mesopotamien myths and imagery with Napoleonic technology? The answer is Flintlock: The Siege of Dawn, an upcoming game that has shot up my most anticipated list. Developer A44 Games describes it as a cross between Elden Ring and God of War, and after seeing the explosive traversal and devastating magical combat in action during a Gamescom preview, I can see why.
I watched as protagonist Nor Vanek launched herself up and over rocky ledges, propelled forth by the power of a magical gunpowder explosion, perfectly befitting her flintlock pistol armament and the game’s over-the-top namesake, and an excellent way to get around in an open world action RPG. It’s one of the few magical flares she’s allowed, with the rest reserved for her mystical animal companion, Enki. They balance each other out well. Among his many abilities is the power to siphon the skills of the Old Gods that have entered the world through an opened portal to the underworld who are currently laying siege to the city of Dawn. Hence the name.
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Combat is a satisfying mix of ranged, melee, and magic. Nor can use her pistol to get some chip damage in from afar before closing in for a vicious axe strike, while Enki uses his magic to suspend a foe in midair as crowd control, giving her space to use brutal finishers to send enemies back to hell. There’s a fluidity to it all that’s encouraged by the game’s systems, too. Ranged kills reward armour, encouraging a more up-close and personal fighting style, while melee kills offer more ammunition, meaning once you’ve taken a few blows you can back off and fire away from a safe distance.
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