Deliver Us Mars was the first game I played at Gamescom, so it’ll always have a place in my heart. It helps that the game was also a solid expansion of its predecessor’s premise, too. Deliver Us The Moon has the more metal name, but is clearly the little kid when viewed next to this sequel. Deliver Us Mars shoots for the heavens, and it doesn’t miss.
Both a third and first-person action-puzzle game, Deliver Us Mars is a direct continuation of Deliver Us The Moon. While the devs would obviously love everyone to play their first game, they’ve designed this one to stand on its own, so if you haven’t played the original, no need to worry.
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It’s bigger than the first in every way, lovingly referred to as a triple-I game by its developers at KeokeN Interactive. Fortunately, Deliver Us Mars manages to keep the same engaging blend of high and personal stakes, with a touching story about protagonist Kathy Johannson’s search for her father nestled among her larger goal of retrieving revolutionary technology that will help save a dying Earth.
Deliver Us The Moon painted Isaac Johanson as a scientist caught between his family and his duty to humanity. He was flawed and interesting, glimpsed only in the game’s signature stop-motion holographic stand-ins for cutscenes - a budgeting necessity. These holograms return alongside fully rendered and motion-captured cutscenes in the sequel.
In the preview, Isaac is immediately redeemed as a sympathetic character; a victim of the people above him. It’s a sad turn seeing him go from a morally grey character to an outright ‘good’ one, and I hope the narrative doesn’t veer too far into a distinct good vs bad plot.
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