Splatoon 3 fans are all likely familiar with their Splatsville environs at this point. Seeing as how Splatsville is the player’s hub world in Splatoon 3with access to all their amenities and activities, it is only natural that players would explore its single crowded street and spacious back alleys. If players crane their necks they can see a train moving along an elevated railway, and opposite the lobby’s skyscraper tower is a wall of high-rise apartments.
Navigating this area is relatively simple even if the player can not move at a quicker pace, but the slow travel is not the biggest issue that Splatsville presents to players. Having the option to fast-travel in Splatoon 3seems fantastic on paper, even if the hub world in its entirety is not that overwhelming or confusing to traverse. Unfortunately, Splatoon 3 has a fluidity problem when it comes to its menus that make hub world map navigation a chore.
Splatoon 3 Players Are Already Calling for a Weapon to Be Removed
Splatoon 3's hub world menu has several issues. First, there are two separate menus players access by either pressing the “+” input or the “X” buttons on the Switch. The former allows players to customize their character, which can only be done within the hub world’s free-roam areas while not in a queue.
The latter, however, opens a menu with several tabs. The first tab seen on this menu is titled “Map,” which lays out a duct-taped, top-down map of Splatsville. It is here that players can fast-travel to certain destinations as an attempt to make the player’s exploration more fluid, with associable icons for fast-travel that players can select on the left of the map tab. A waypoint marker bounces on the map in the location that players will be transported to,
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