If you ask me, there will always be room in the world for more games like Devil May Cry, and the upcoming Soulstice, developed by Reply Game Studios, certainly waves the “like Devil May Cry” banner proudly. It’s a combat driven character action game featuring fixed camera angles, a variety of hot-swappable weapons, slick air combos, and plenty of glowing red crystals to absorb as currency for new techniques. All of these similarities to the DMC series certainly grabbed my attention, but what’s held it are all the ways Soulstice attempts to carve out its own identity within the character action genre.
Soulstice puts you in control of two characters at once: sisters named Briar and Lute. You primarily control Briar, using her powerful melee attacks and abilities, while Lute, who’s been turned into a spirit bound to Briar, acts in a support role by using her otherworldly abilities to affect the battlefield. Action game fans might hear that and immediately think “oh, so it’s kind of like Astral Chain,” but in practice it actually feels a bit more like a mix of Devil May Cry and the Nier games.
As an example, while the player is busy kicking ass with Briar, icons will pop up to indicate an enemy’s attack. If you can press the B button before the attack goes off, Lute will put up a shield to protect Briar from any harm. There’s no limit on this ability, and using it never stalls or slows Briar’s attacks, which leads to this very cool feeling of the two sisters working together, but with each being focused on her own particular strength.
Another big part of the combat in Soulstice is the fact that Lute can activate both a blue Evocation and a red Banishment field, which allows Briar to interact with enemies and objects of the
Read more on ign.com