Soulstice is what happens when the gameplay of Devil May Cry meets the mood and world-building of Dark Souls. Developed by Reply Game Studios, this stylish hack & slash puts players in the armored shoes of a Chimera, a warrior created by the forging of two souls. After playing through parts of the game's opening levels, which featured plenty of combat, upgrades, and story, it's clear that Soulstice has a ton of tricks up its sleeve and plenty of surprises in store.
The driving force of Soulstice is its combat, a point that was emphasized throughout Reply Game Studio's preview presentation. The goal is to live up to the expectations of the genre as set by games like Devil May Cry, particularly by finding the balance of accessible combat that has plenty of depth for more intricate and creative attack combos. Switching between weapons is smooth and can happen mid-combo. For example, players can hit a few light attacks with the sword, then deliver an armor-shattering blow with a hammer, and finish off with a flurry of strikes from the spiked whip. This combo is one of many variations that can be achieved with just the opening three weapons.
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Another huge element to the gameplay is the dynamic of the Chimera, which is a warrior created through ritual sacrifice by an organization known as the Ashen Order. This creates a dual protagonist system in which players control the body of Briar but use the defensive and magic capabilities of her sister Flute, whose body was sacrificed in the Chimera ritual.
Despite being dual protagonists, Flute operates a lot like Atreus in God of War, not fully playable but instead attacking on her own and possessing
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