While the early game demons in Soul Hackers 2 comprise levels 1-20 fusions, the mid-game will feature 20-45 demons. The difficulty of Soul Hackers 2 ramps up significantly, but thankfully, so does the power of demons. Players can take advantage of several Special Fusions, some of which are worth carrying through until the late game.
The demons in this list are based on several factors, including their elemental affinities, attacks they have access to, and what they bring to the party in terms of usefulness. There are a number of incredibly powerful demons in Soul Hackers 2 at this point, and here are five incredible mid-game options to try out.
Kurama Tengu, one of the Genma demons, is going to be incredibly useful at this point in the game. With a powerful physical attack, wind attacks, and support powers, he will remain useful throughout the remainder of the game.
Corkscrew deals medium physical damage to one foe and also offers Mazan for weak AoE Force damage. It also has Zanma for a medium Force strike. Should the party have a Force weak ally, Force Wall could temporarily put a stop to that.
There’s seldom a bad time for enemy debuffs, and Sukunda decreases the enemy parties’ Aim/Dodge for three turns. That’s going to really come in handy when bosses start hitting much harder.
WhileKurama Tengu features weakness to Electric and Ruin in Soul Hackers 2, he absorbs Force elemental attacks. He also resists Gunfire, making him a solid demon to have around in a pinch.
Leanan Sidhe is an incredible support demon in Soul Hackers 2. While there are quite a few healing options for demons, this one also packs useful, powerful attacks for multiple elements.
Media is a solid AOE heal, and Diarama will offer up a moderate heal to one
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