While the early and mid-game of Soul Hackers 2 has some really awe-inspiring demons, the late-game is where the real monsters come out to play. With Gods, Devils, and terrifying forces of nature at play, the endgame is where the most satisfying summons are available.
Here's a list of five of the best late-game Demons to recruit, along with their stats, moves, and other details.
Note: One of the summons mentioned below is a DLC summon. The rest are all standard unlocks that can be attained by simply playing the game.
1) Satan (DLC)
Satan is known by many names, but his horrifying, blue bug design is iconic in the MegaTen franchise. A powerful Tyrant in the Abrahamic religions, he’s often seen as an accuser who tempts man to sin.
Unlike many other demons, he’s a Soul Hackers 2 DLC pick-up and can therefore be summoned from a collection for 0 (the first time). His first spell is Megido Arc, which is Heavy Almighty to all foes. It also automatically adds one to three Sabbath stacks on top of any other weaknesses or buffs.
Mabufudyne deals heavy Ice damage to all enemies, and Mana Aid is a passive that restores MP after each battle. Makarakarn is another great support power that repels the next non-Almighty attack for all allies but can’t co-exist with a Physical repel skill.
That’s just the tip of his very tall iceberg. He has high base stats, repels Ice and Fire, completely nullifies Physical and Ruin, and is only weak to Force. This is an incredible build that is a must-have for players who are going to unlock the Soul Hackers 2 DLC.
A black, metallic dragon inspired by Norse mythology, this Soul Hackers 2 demon is going to be a real treat for any player who needs to bypass physical resistances. He showed up in the 24th Ward
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