The combat in Forspoken feels like the zenith of what Zelda fans could achieve in Breath of the Wild. While some of us were running around Hyrule cowering in fear from Lynels and Guardians, other players were working out how to use every tool at Link's disposal, all at the same time. The result was incomprehensibly complex combos, or clips of players cycling through menus at impossible speed to chain together devastating takedowns. In Forspoken, that approach won't be the domain of a dedicated few – it's how you're intended to tackle every single fight.
Protagonist Frey's magical abilities are split in a number of different ways to make it easier to navigate between different spells in the heat of battle. At the start of the game, your skills are based around manipulation of the natural world; a shield wrought from earth, a magical barrage of rocks, huge vines to club or ensnare enemies, for example. With that early collection, you'll switch between spells intended for more traditional attacks, and those that have more powerful or lingering effects; spamming the latter while weaving the former in between each cast. Different spells (and different types of spells) are found on easily-navigable radial menus, and while efficiently swapping abilities in the midst of combat is a little tricky to begin with, it's easy to get the hang of.
Those early spells alone require an impressive knowledge of Frey's initial abilities, but as the game progresses, you'll be able to switch to an entirely different school of magic. Later on, a pyromantic approach swaps your earthy basic attacks for flaming swords and spears, and your spells change to include pillars of flame or fiery elementals. Another radial menu determines which array of
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