Multi-GPU gaming setups are all but entirely obsolete in this day and age, with Nvidia killing its SLI model and simply not releasing a modernized equivalent of any sort. That isn't to say, of course, that having multiple graphics cards in a dedicated industrial or server-grade setup is useless, and Sony might be looking at ways to leverage this feature in a novel way.
Specifically, Sony's latest submitted patent listing references the simultaneous use of multiple graphics cards to improve cloud streaming. Much like most other contemporary patents, it incorporates the use of machine learning algorithms to intelligently discern stream metadata in real time and optimize it accordingly. This, in turn, should lead to improved stream performance across the board.
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The company's new multi-GPU streaming patent is reasonably similar to Sony's previous MMO processing system pitch, which suggests that the company is looking at out-of-the-box ideas to bolster its technological outlook. In this specific case, Sony is attempting to patent a system where two or more graphics processors could intelligently offload cloud computing to one another according to the attached stream metadata. The listing describes using a specially trained machine learning model to recognize specific content items that appear on the stream and then taking this information to successfully coordinate data processing at a greater speed than just one processor could manage.
It was earlier this month that Sony patented a special Helper Mode that would allow game streamers and their spectators to interact in various ways. Streamers could, for example, choose to help or hinder the streamer with contextual
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