The last 20 years have seen more and more video games making their way to movie and television screens, with studios trying to translate aspects of games like Halo, Mortal Kombat, and Uncharted with varying success. It's rare, though, for the inspiration to go the other way and see development teams try to bring aspects of said adaptation into new games in notable ways. However, that seems to be exactly what the Sonic Frontiers team is doing with the titular hedgehog's new game as its director says the team is pulling from Sonic's recent films for the game's combat system.
Sonic Frontiers is the latest game starring Sega's iconic hedgehog and will mark his official debut on PlayStation 5 and Xbox Series X/S. The game will see Sonic, along with his friends Tails and Amy, pulled into a wormhole that dumps them on the lush and mysterious Starfall Islands. The heroes will need to journey across the islands to find the Chaos Emeralds to get back home while also contending with the hostile robots patrolling Starfall Islands.
Sonic Frontiers Allows Players to Customize How Sonic Controls
The last month has seen Sonic Team roll out the first, in-depth look at the next Sonic game, giving players a proper look at Starfall Islands and the team talking about some of their influences in development. As mentioned above, one of those influences has been Sonic's recent leap to movie screens and how his portrayal there has been used to craft the game's combat. Sonic Frontiers director Morio Kishimoto confirmed this in a recent interview with IGN, saying the films, especially the first one, have made the team change their approach to Sonic's combat and traversal.
«The first [Sonic the Hedgehog] movie really caught me by surprise,» Kishimoto
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