If you haven’t been introduced to Solium Infernum yet, the upcoming League of Geeks strategy game set in Hell, imagine a cross between Doom, Dark Souls, Civilization, and Dante’s Divine Comedy. Satan has vanished. The infernal throne sits vacant. Competing against your rival archfiends – and the nightmarishly bureaucratic conclave – you battle, scheme, and manipulate your way to the top of Hell’s hierarchy. A triple-A remake of the 2009 sleeper hit, while we’re still waiting on the Solium Infernum release date, PCGamesN has an exclusive look at one of the new, playable demons, whose look and abilities seem suitably inspired by Lord of the Rings.
Like any 4X or RTS games, war is important in Solium Infernum, and you need to marshall your own unique forces as well as the general rabble of Hell if you want to secure your territory and capture the capital of Pandaemonium. More important however is your ability to backstab, betray, and psychologically manipulate your competitors – whether playing against AI or human opponents, success in Solium Infernum depends on how well you wield politics and treachery.
Enter Murmur, an enigmatic and solitary “deathlord,” and one of Solium Infernum’s playable archfiends. The physical embodiment of despair, Murmur is a dark, emaciated figure, reminiscent of the armies of Sauron, particularly the Ringwraiths. You can see some renders of Murmur in the below concept art, shared with PCGamesN exclusively.
With a whispery, almost feminine voice, according to League of Geeks, the words of Murmur “might actually be projected into one’s head instead of heard. It’s said that their sorcery is driven by the unfathomable depths of Murmur’s sorrow and despair. Nobody knows Murmur’s ambition. All are
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