Brendan Sinclair
Managing Editor
Tuesday 15th March 2022
Ames Kirschen has been keenly interested in licensed gaming adaptations for about as long as licensed gaming adaptations have existed.
"Once that Superman [Atari 2600] game came out shortly after the 1978 Christopher Reeves movie, I was immediately enamored with the idea I could actually play one of my favorite characters," Kirschen tells GamesIndustry.biz. "Even though he was probably like five pixels at the time, it still was the most amazing thing I'd ever seen.
"I was always enamored with the idea of the video game medium being the only major entertainment medium where you aren't passively watching a story play out with these characters. This is the one where you are actually taking control of these characters, assuming that role, and shaping that story with you being that character."
Kirschen was so enamored with the idea that he grew up to build a career around it. For most of the past 20 years, Kirschen has been dealing with comic book video game adaptations, representing both comic book companies like Marvel and DC, as well as the teams that make the games at Warner Bros. Interactive Entertainment.
Along the way, he's worked on some of the best-received examples of licensed games, executive producing games like Spider-Man 2 and Incredible Hulk: Ultimate Destruction from the Marvel side, then executive producing games like Batman: Arkham City and Injustice: Gods Among Us from the WB Games side.
"I always had this great desire to tackle G.I. Joe and take a crack at making an amazing game with the IP because I think there's a lot of potential there"
Kirschen left DC to join Wizards of the Coast early last year, around the time its parent
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