Bethesda fans have been discovering strange details about its games since the early titles were released and that's no different with Skyrim. One of the many characters of Skyrim that acts weirdly is known as the Madwoman, and she's often encountered at inconvenient times like the Courier or Fugitive.
Skyrim fans run into the Madwoman in a number of locations in Skyrim's open world, and she always hurries to converse with the Dragonborn in very minimal gear. The Madwoman approaches in a roughspun tunic and footwraps, with both items offering zero defensive protection. This type of armor usually makes Skyrim NPCs easy to kill with one attack, but the Madwoman mysteriously has a better armor rating than her equipped clothing would suggest, adding to the mystique of the character.
Strange Skyrim Clip Shows Two NPCs Taking Turns Hammering Mast
Many Skyrim players can explore the RPGs massive world without encountering the Madwoman as the experience is entirely random once players complete «The Mind of Madness» quest. The elderly woman has a range of dialogue, saying things like, «don't go to the Blue Palace. The master is on vacation. Don't listen to Dervenin. Don't do it,» and «the master has gone but Dervenin will find him. Dervenin should not have gone.» Most of the dialogue references the character Dervenin who the Madwoman is right to fear because he is a servant of the Daedric Prince Sheogorath.
The regularly afraid Madwoman will ask the Dragonborn to smack her with the Wabbajack which Skyrim players can acquire by completing the quest from Sheogorath called «The Mind of Madness.» Should players choose to hit the Madwoman with this weapon, they will receive a 40 gold bounty as she is transformed into a rabbit before the
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