The SimCity franchise was once the kingpin of the city building genre. It was created by Maxis in 1989, leading to many spin-offs and sequels including the very popular life simulation series The Sims. However, the SimCity series still stands out for laying the groundwork for what a city builder could be, and the series has even been used to teach students about urban planning.
When EA purchased Maxis in 1997, the SimCity series was going strong and EA. In 2003, it would be outsourced to other developers as Maxis focused on The Sims, but then in 2013 it would return to the series with a reboot titled SimCity. Fans were ecstatic, but upon release SimCity garnered much criticism over its always-online requirement and buggy launch. The game only received one DLC pack and most of its post-launch updates were scrapped, leading to the studio closing down. The series has been on hiatus ever since, but that should change.
It is Time for a Cities: Skylines 2
SimCity was received poorly at launch, especially because previously every SimCity title could be played exclusively offline. Server problems prevented players from jumping into the game around launch, and when the server eventually crashed all that progress players had made would be lost. Many also thought the multiplayer aspect was not very deep, and the game locked players to a small plot of land that was not expandable. A year later EA released an offline mode, but city sizes stayed the same.
Even with all its missteps, SimCity did add interesting mechanics to the series that could be expanded upon. For starters, the game introduced the ability to upgrade and expand civic buildings. Instead of just placing down an upgraded version of said building, players were able to attach
Read more on gamerant.com