Sifu garnered renown upon its release because of its dedication to being intense and tough. Compare it to Dark Souls if you want, but the game demonstrated the intensity of the quest its main character is on by making every enemy a real threat until players learn to master their kung fu moves and the game’s unique aging mechanic. Over time though, developer Sloclap has made Sifu more and more approachable, even with more difficulty settings, while still retaining its vision for the game.
“Our intent was never to make a difficult game for the sake of it; it answers our intentions,” game designer Theo Caselli tells Digital Trends. “We wanted a game that echoes the kung fu ethos of mastery via practice, and we wanted to put weight into the fight with a realistic approach. Fighting someone should be risky, stressful, hard, and feel like a single mistake could be the end. But we also understood that some people do not have the time or do not fancy this mentality, but still wanted to have the action movie experience nevertheless.”
To make progress on that approachability front, Sifu’s spring update introduced an easy mode. Now, the newly announced summer update adds a plethora of gameplay modifiers. While some of these modifiers make the game more challenging by removing moves or buffing enemies, others, like infinite health, can make Sifu much easier for first-time players intimidated by the challenge. Mix in the update’s brand new scoring system and outfits, and it looks like the best time to play Sifu since launch will be after the August 31 update.
“The easy mode was really intended for players just wanting to enjoy the ambiance, the environments, and the story with cool fight scenes,” Caselli continued. “At the other end
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