Since Sifu has released, many have fallen in love with the difficult-but-rewarding game. Wildly skilled players have managed to complete Sifu without being hit, while others have created mods that let them take control of Shaggy and Daredevil. However, while many have been having a blast with the game’s unique melee combat, others have been struggling to connect with the title.
Sifu is brutally difficult, and its second stage essentially serves as a barrier that forces players to master its combat. There is no easy option for those that want to beat down enemies quickly to see the game’s story, and this is something that has led to a bit of controversy around the indie title. However, while there is a good case to be made about accessibility and the game being too hard, many of those that have beaten Sifu are upset to see an easy mode added at all. As such, it is important for Sloclap to find a way to keep both sides of its player base satisfied, and Trophies may be the answer.
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Sifu’s trophy data has highlighted how challenging the game is, as very few gamers have completed the second stage — and even fewer have beaten the game. This can be seen as good evidence that the game should be more accessible, though it also shows why the game’s difficulty is a positive. For those that have beaten Sifu on its default difficulty and unlocked its harder Trophies, they likely feel a major sense of accomplishment. As such, it would be a bad idea to take that feeling away.
Players that unlock the PlayStation Trophy for beating Sifu at age 25 have truly mastered the game, and the extremely rare Trophy they have gotten for that accomplishment reflects that. However, if
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