While The Legend of Zelda: Ocarina of Time was released in 1998, the game continues to be revered by fans over two decades later. Despite numerous installments in the Zelda series releasing after the Nintendo 64 title, it has managed to remain one of Link’s best adventures in the entire series. From the entertaining gameplay to the 3D world of Hyrule, there are many reasons why the game remains beloved by fans. However, there is one area that often receives criticism: Navi.
Recently, an interview featuring legendary game designer Shigeru Miyamoto from a 1999 Japanese strategy guide was discovered and published online. Among the comments made by Miyamoto, he revealed that Navi could have been implemented better in Ocarina of Time. According to him, he disliked the fairy so much that he even stated that its implementation was the “biggest weak point” in an otherwise well-received game.
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For context, Navi was a magical fairy encountered by Link early on in his adventure in Ocarina of Time. While the character was meant to provide useful clues to help players solve puzzles in the story, she left some frustrated and confused. Surprisingly, Miyamoto revealed that he wanted to remove the entire hint system connected to Navi. Based on comments from the developer, they purposefully had the fairy repeat the same lines of text repeatedly. “I know it makes it sound bad, but we purposely left her at a kind of «stupid' level,» he said.
Unfortunately, the developer admitted that removing the character from the game was not feasible either, as it would make progression even more difficult for some players. According to Miyamoto, Navi was meant to give
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