The third game in the Shadowrun Trilogy, Hong Kong will take you to Kowloon Walled City and the outskirts of Heoi, filled with dazzling lights, colorful characters, and plenty of new shadowruns to keep you occupied, all against a backdrop of intrigue and mystery.
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This campaign adds even more on top of what you'll have experienced in the previous campaigns. There are more weapons and spells to experiment with, a new, revamped version of the Matrix, and a team of five characters to get to know. If it feels a little bit overwhelming, don't worry - we have some great tips to get you started.
Just like in Dragonfall, after the first introductory missions, you're given pretty free rein to tackle the next missions that open up in any order you want. At first, you'll be given access to three missions: The Dig, Outsider, and Bad Qi. More missions will unlock after completing any of these, but it is highly recommended that you follow this order when tackling these three missions specifically:
As for the other missions, you can take them in any order you like, for the most part. However, note that some missions are personal missions, with some special circumstances revolving around them:
Hong Kong is very generous when it comes to Karma rewards. Most missions offer multiple ways to get bonus Karma and the missions themselves often reward between eight and ten Karma each. This gives you a lot of room to experiment with builds, whether you want to create a hybrid or a total specialist.
Whatever you choose, it's beneficial to plan out your build early in the game so you can spend your Karma wisely.
Speaking of spending wisely, when it comes to money, Hong Kong is pretty tight. You won't get
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