The original Shadow of the Colossus was developed by Sony's Japan Studio and Team Ico and was released back in 2005 for the PlayStation 2. In the game, players control a young man named Wander as he takes on the daunting task of eliminating 16 colossi to resurrect a young lady called Mono. The game is set in a mysterious land devoid of all life save for Wander, his horse Agro, a few stamina-increasing lizards, and the colossi themselves.
Death Stranding, on the other hand, is developed by renowned game designer Hideo Kojima and his newly founded Kojima Productions. The game was first released on the PlayStation 4 in 2019 before being ported over to the PC (a director's cut was also released on the PlayStation 5 and PC in 2021 and 2022 respectively). This title sees players fill the shoes of Sam Bridges as he navigates through a post-apocalyptic America in the name of making deliveries and bringing the country back together. These two games were released more than a decade apart and feature completely different worlds and stories, yet somehow both games share very similar concepts when looked at from a gameplay standpoint.
Why Death Stranding Is A Hard Game To Stream
Shadow of the Colossus features a barren world with very little to do. By pointing Wander's sword to the sky, players can follow the light that reflects off it to the next colossi they have to fight. There are some platforming segments and interesting level design that breaks up the monotony, but otherwise, the treks the players take on their way to a colossus are quiet and lonely — prompting players to reflect on their actions and place in the world.
Most of Shadow of the Colossus' action and platforming happens when fighting a colossus. Players must use their
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