Session: Skate Sim is getting a significant update two years after its release in September 2019, and the trailer is giving fans of the franchise a lot to be excited about. The two-minute feature showcases some major upgrades, including an improved physics engine, creating smoother gameplay.
While Session: Skate Sim has spent the majority of its time in pre-alpha and made available through Steam Early Access, Xbox Early Game, and Epic Games, NACON and Crea-ture Studios Inc. are hard at work with the recent updates going live, preparing for Session to hit the gaming console world.
Skateboarding Sim 'Session' is the Game Skate Fans Have Been Waiting For
The focus placed on the big update centered around an improved experience, including an overhaul to character physics to allow for a more fluid approach to the way they move. Within the trailer, gamers can see the enhancement in natural movements between the skaters and their boards. The implementation of Full Body Inverse Kinematics allows for an enhanced sense of realism, offering a true-to-form look at how skateboarders interact while they perform tricks. Players who have already immersed themselves into the world of Session: Skate Sim are raving about how the game looks in the trailer, anticipating the full title release and the updates that come with it.
The roster of skaters is increasing by five, introducing Antiferg, Billy Marks, Beagle, Mark Appleyard, and Manny Santiago, and bringing the total number of skaters up to nine. In addition to them, Session: Skate Sim will introduce four new avatars for players to customize. The clothes they wear and the gear they use can be completely personalized and tailored to the players' content, and they'll have the option to use
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