There’s been a murder in one of New York City’s many dive bars. Four bodies, two very incriminating bits of evidence, and lots of blood. You sneak around behind pool tables, turning on jukeboxes and throwing limbs to distract the mob circling the area. As you manage to work your way through the bar, you whip out the most important tool in your kit, a vacuum, and start doing what you came here to do - clean.
The main hook of Serial Cleaners is that whoever was here before you already had all of the gory fun, leaving you to sneak around and clean up after them by wrapping up bodies, wiping down pools of blood, and getting rid of any stray limbs dotted around the place. You’re essentially the person who slips into the club after the player guns everyone down in Hotline Miami.
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Serial Cleaners takes place on New Year’s Eve in 1999, as four cleaners meet up and reminisce about some of their best jobs of the decade. Through each of the game’s six chapters, we swap between the four in any order as they share stories, with the narrative occasionally focusing on one of them for more backstory.
Eventually the story-swapping gets put aside for some fun twists and turns that can result in a few different endings. Serial Cleaners’ story isn’t anything too unique or fresh, but it's held up by its likeable cast of characters that are surprisingly fleshed out, like Bob openly being a momma’s boy and Psycho initially struggling to talk much at all. I could do without Viper’s l33t speak, though.
Something I instantly noticed is how the sequel drastically changed its art style. The original game is simplistic and 2D,inspired by the ‘70s that looked like the closing credits of
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