While the narrative of Sekiro: Shadows Die Twice is best experienced firsthand, players can take comfort in the fact that the game's storytelling is far more explicit than Dark Souls,Bloodborne, or Elden Ring. Even so, Sekiro: Shadows Die Twice has a very grim story. Set during the Sengoku era of Japan, players take on the role of Wolf (or «Sekiro», as Isshin Ashina names him due to Wolf's missing left arm), a nameless shinobi tasked with looking after the Divine Heir, Kuro, and fulfilling his wish of severing the country from the curse of the Dragon's Heritage.
Players should keep in mind that while the game is pretty straightforward, Sekiro has four possible endings. These finales («Shura», «Immortal Severance», «Purification», and last but not least, «Return») can be reached by completing objectives, either by slaying certain bosses, obtaining special items, or choosing specific dialogue options when conversing with Sekiro's colorful cast of characters. While each of these endings shows possible routes the series could go, it is the «Return» ending that shows the most promise when it comes to a possible sequel. Take note that this article is very spoiler heavy, as it delves into all four of Sekiro's endings.
Horizon Forbidden West's Kotallo Has Interesting Connections to Sekiro
The first and quickest way to complete Sekiro is to go for the «Shura» ending. Before the game's third act at the Fountainhead Palace can even begin, players can forsake Kuro and choose to side with their foster father, Owl. Doing so will lead to a series of fights between Emma, the gentle blade, and a still-alive Isshin Ashina. If victorious, Wolf loses himself to his bloodlust and becomes the demi-god Shura. This is by far the bleakest ending of
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