I've always found there are two types of Sea of Thieves players: the ones who take it seriously and the ones who simply want to drink grog and aimlessly sail from island to island.
There's nothing wrong with the latter (as long as you're not dragging down strangers) and I myself fall somewhere between the two categories, often booting up the game with the intention of becoming a pirate legend but ultimately being influenced by friends who want to relentlessly bash out sea shanties on every instrument at their disposal.
The reason I think I fall into this same grog-soaked trap, again and again, is because I've never really felt a connection to developer Rare's pirate adventure. Its characters often feel like passing faces, its lore there only for those who look for it, and the world can sometimes feel quite overwhelming for new players. It's like I missed the boat, if you will, on becoming ingrained in that community.
But Rare's recent preview event could encourage me to dive back into the waters of Sea of Thieves once more — and actually engage this time.
The Sea of Thieves preview event (which you can watch above) detailed Rare's plans to make the game world a «richer and more dynamic place». As such, the developer announced it will be «evolving and expanding» how it updates the game going forward.
You might assume that means more regular, chunkier updates to seasons, but the developer is going one step further than that, with plans to add two new storytelling features to the game.
The first of these features is Adventures which, according to Rare, are «story-driven live events», which will release once a month and last two weeks — with a cinematic kicking off each new one. Adventures will act as a chapter within an
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