Hey everyone, Thierry here speaking for Sabotage. Our friends at PlayStation extended an invitation to share more about everything that has happened since the launch of Sea of Stars, and how that led our team to work full-time for the better part of a year on a major free update called Dawn of Equinox.
So let’s dive into a summary of what’s included, namely general updates, combat 2.0, and couch co-op.
Along with countless bug fixes and micro adjustments, we added a bonus pre-rendered cinematic cutscene and finally got to revamp the game’s first hour by adding combat animations for the kid versions of our heroes. This allowed us to ditch the flashback structure by having action directly in the intro, something we sadly had to give up on during production.
We also added difficulty presets, a bunch of new Relics to customize the experience, and even a comprehensive Speedrun Mode designed with the help of our community. There’s some new music, character portraits, and animations—the list goes on.
The update brings two key changes to the combat system: Sticky Combo Points and Mystery Locks. Along with a comprehensive balancing pass, of course.
Sticky Combo Points: The gist of it here is that Combo Points now remain after battle, giving combo moves a lot more use overall, whether to open more aggressively on a regular fight, or providing more options to deal damage of the different types when dealing with locks.
This one mainly addresses the feeling of there not being a enough variety of moves in the game. The vision was always to give each character a small kit (MOBA-style), where each move has situational utility, rather than a big list where players pigeonhole themselves into only using their couple of favorites. All good intentions, but while the game boasts over 40 unique and custom-animated moves total, the scarcity of Combo Points meant players seldom engaged with most of them, reducing the perceived scope of combat to feeling like only having three skills per
Read more on blog.playstation.com