We are really happy to finally be able to show off RPGolf Legends, releasing Jan 20, 2022 for PS5 and PS4 with cross-buy support!
I’m Riccardo Castelnuovo, the founder of ArticNet which is the team behind RPGolf Legends. The core team is very (very) small… just me and another developer (hi, Guillaume!). In total we have been working on RPGolf Legends for a little over two years.
The idea that brought RPGolf Legends to life comes from the 8-bit golf games I played when I was a kid. I loved them but every shot I took I could not help but wanting to explore those beautiful fields where the character was playing golf (back in the day, those pixels looked so beautiful). So that is where the idea of the open-world golf game originated. What’s the best thing to do while exploring a golf course, besides playing golf? Fighting monsters, of course! And that is how the whole thing came to life.
While designing RPGolf Legends there were many challenges we faced, but the hardest was definitely trying to achieve a good balance between the golf, fighting, exploration, and RPG elements. Making sure that the game felt natural was really hard when two genres like golf and RPG are mixed together. It was also especially hard because we thought that focusing on one aspect or the other should be entirely up to the player so that everyone can enjoy the game as they see fit, paying more attention to the aspect they like the best.
There are many things players can do, but I personally like the crafting the most. Once you get a blueprint for a new item/golf set/dish/etc, there is nothing more gratifying than searching for all the materials and finally crafting the item. I think players will feel like they earned the item after a long quest.
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