The path to one's goals is rarely a straight line, and that's been Victor Burgos's experience. A Marine Corps veteran and a lifelong gamer, Burgos always knew games were in his future, but until just a few years ago life had gotten in the way. Now, he's the lead at his own indie studio, Burgos Games, where he and a team of developers have been hard at work on their first title Neko Ghost, Jump!. The cat-themed puzzle platformer, currently available for Early Access on Steam and the Epic Games Store, aims to appeal to a broad audience with its multiple playstyles, competitive leaderboards, and expansive customization options.
Despite that, it hasn't been totally smooth sailing for Burgos, who said his first project as an indie dev hasn't been getting as much visibility, or making as much money, as he would like. Game Rant spoke to Burgos about Neko Ghost, Jump!, his experience as an ex-military studio lead, and what he thinks gamers don't realize about indie games. Interview has been edited for clarity and brevity.
Neko Ghost, Jump! Dev, Burgos Games Founder Talks Early Access, Cash Flow, and What it Means to be 'Indie'
Q: Tell me a little about Burgos Games. How did you get started as a developer?
A: To be honest, like every other developer out there, I grew up playing video games —the Nintendo era, the Atari 2600. I was born in the 80s, so I went through the big boom of video games.
So, after high school, I was on the path to go to the University Central Florida for a computer science degree. I always liked the ‘programming computers’ side of things, so thought if I became a programmer, I could go into video games. But then, 9/11 happened. And instead, I enlisted in the Marine Corps. So I went to boot camp in November 2001,
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