Rhythm-based indie roguelike Crypt of the Necrodancer just got its first update in five years(opens in new tab), with version 3.0 making a whole host of changes and additions including bug and quality of life fixes, as well as Steam Deck support and a level editor.
Crypt of the Necrodancer first graced our screens all the way back in 2015, offering a surprisingly catchy combo of RPG and rhythm game. In our review at the time(opens in new tab), we stated that «Crypt of the Necrodancer strikes the balance between charm, readability, and difficulty that is so important for a game of this type, and it does so off the back of a set of brilliantly-executed new ideas.»
Update 3.0's addition of a level editor is particularly surprising to me, and could prove a shot in the arm for Crypt of the Necrodancer's longevity, with a theoretically infinite well of user-made maps keeping fans busy for years to come.
The quality of life improvements include the ability to save and quit in the middle of a run. Previously progress in Crypt of the Necrodancer was only saved in-between runs, so this is a welcome change, and one that dovetails with the update's addition of Steam Deck support. Update 3.0 also adds a «no beat mode» to play the game sans its signature gimmick for an easier time, as well as more efficient streaming of resources to reduce load times.
Update 3.0 tidies up Crypt of the Necrodancer's replay system, leaderboards, speedrun timer, and menu system while addressing a selection of crash and desync issues. I've put the patch notes in full below:
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