Blizzard is doing a bit of shuffling around for World of Warcraft Dragonflight Hunter talents. It’s all part of the developer’s push to give you more control over how your chosen class grows and plays in the MMO game’s upcoming expansion, and the biggest change is that Hunters are getting some previously rare, item-exclusive skills in their toybox this time.
In previous expansions, skills such as Wailing Arrow and Fury of the Eagle are tied to rare weapons, usually ones with fairly high item levels. In Dragonflight, Blizzard says these and similar skills will show up permanently in the specialization trees. Other specialization-specific skills are getting shuffled over to the core tree, similar to what Dragonflight is doing with the Priest talents, so you don’t have to miss out on key abilities just because you chose a different path.
Also like the Priest, the Hunter now has five sets of abilities – their base skills shared by all, class talents unlocked through the core tree, and a separate tree for each of the Hunter’s three specializations.
The Class Talent tree includes a variety of key skills, from Kill Command, where your pet mauls a foe, to Tar Trap and other trap-improving skills, and, at higher nodes, skills that let you deal Nature damage.
Beast Mastery is a bit hit and miss until row three, where you actually have several beast-related skills to choose from. Barbed Shot is the base skill, one that inflicts bleed and sends your pet into a frenzy. Some skills increase focus for you and your pet, Beast Cleave lets them attack multiple times, and Murder of Crows summons some crows to do a murder.
Marksmanship probably seems self-explanatory, but it starts to branch out once you reach row five. Along with the usual
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